We have been lately working a lot on the Voxeliq Engine and thought it’s about time to push an update;
Possibly the quite exiting change lately is the improved mesh optimization support. Actually this was nothing new and meshes were already optimized but for every set-block operation you had to include ugly piece of code to get the optimization working;
if (chunk.LowestEmptyBlockOffset > y) chunk.LowestEmptyBlockOffset = (byte)y; if (y > chunk.HighestSolidBlockOffset) chunk.HighestSolidBlockOffset = (byte)y;
So with the latest updates, voxeliq engine will take care of it for you. If you are the type of guy that needs visuals, here you go;
Don’t forget to watch our develop branch – we are approaching the 0.2v release!