We have been lately working a lot on the Voxeliq Engine and thought it’s about time to push an update;
Possibly the quite exiting change lately is the improved mesh optimization support. Actually this was nothing new and meshes were already optimized but for every set-block operation you had to include ugly piece of code to get the optimization working;
if (chunk.LowestEmptyBlockOffset > y)
chunk.LowestEmptyBlockOffset = (byte)y;
if (y > chunk.HighestSolidBlockOffset)
chunk.HighestSolidBlockOffset = (byte)y;
So with the latest updates, voxeliq engine will take care of it for you. If you are the type of guy that needs visuals, here you go;
Don’t forget to watch our develop branch – we are approaching the 0.2v release!
voxeliq is an open source block-based game engine implementation developed with C#. It uses XNA or the Monogame as the basis. It can be compiled with Microsoft .NET or Mono, which means you can run it on Windows, MacOS, and Linux. Please see the file LICENSE for license details.
We are proud to announce the “eggrr reloaded”, once a all-in-one e-Sports & gaming aggregator. eggrr development was ceased for a while but at last we took our time work on the new reloaded version, re-coding every bit and piece. Here is a very early screenshot from the reloaded version!