We have been working on a prototype of upcoming game; Frenzied (or whatever we will call it once it’s done);
- Built with MonoGame 3.0 stable.
- Will first arrive on Windows 8 Store.
We have been lately working a lot on the Voxeliq Engine and thought it’s about time to push an update;
Possibly the quite exiting change lately is the improved mesh optimization support. Actually this was nothing new and meshes were already optimized but for every set-block operation you had to include ugly piece of code to get the optimization working;
if (chunk.LowestEmptyBlockOffset > y) chunk.LowestEmptyBlockOffset = (byte)y; if (y > chunk.HighestSolidBlockOffset) chunk.HighestSolidBlockOffset = (byte)y;
So with the latest updates, voxeliq engine will take care of it for you. If you are the type of guy that needs visuals, here you go;
Don’t forget to watch our develop branch – we are approaching the 0.2v release!
voxeliq is an open source block-based game engine implementation developed with C#. It uses XNA or the Monogame as the basis. It can be compiled with Microsoft .NET or Mono, which means you can run it on Windows, MacOS, and Linux. Please see the file LICENSE for license details.
eggrr v0.50 is now live on store!
Here’s the changelog;
Yet another devlog video from ArchStone
Latest preview video from our upcoming Indie title ‘ArchStone’. Stay tuned for more dice rolling action!